
The world isn’t ending.
It’s slowing down.
When sixteen-year-old map prodigy Nadia Souf discovers a tiny error in global satellite data, she assumes it’s a glitch. Until the same error appears everywhere. Oceans shift. Flights reroute. Shadows fall wrong. And the math reveals an impossible truth:
Earth’s rotation is changing.
As scientists vanish and research labs are destroyed, Nadia is pulled into a dangerous alliance with Elias Ward — a disgraced astronaut hiding the secret of what he saw beneath the Antarctic ice. What they uncover is far bigger than a conspiracy. Buried deep inside the planet lies a colossal hidden mechanism tied to the very motion of the world itself… and a ruthless group determined to shut it down.
Now, racing across collapsing glaciers, abandoned observatories, and storm-shattered cities, Nadia and Ward must reach the planet’s hidden core before time — literally — runs out.
Because if the planet stops spinning, civilization doesn’t get a second chance.
A pulse-pounding graphic novel adventure packed with mystery, global stakes, and breathtaking underground worlds, THE PLANET IS ROUND AND IT SPINS is a high-speed thriller about courage, secrets, and the fragile balance that keeps our world alive.

Hell is not a legend. It’s a destination.
When a groundbreaking virtual reality game begins echoing humanity’s darkest visions of the afterlife, designer Michael Scott searches for the anthropologist whose forbidden research inspired it. But a scientific expedition to a volcanic island tears open something far more dangerous than myth — a doorway into a living infernal dimension.
Inside, the team is dragged into a brutal descent through the Nine Levels of Hell — each more terrifying than the last. From storm-lashed wastelands of the damned, to frozen realms of eternal betrayal, to rivers of blood, monstrous labyrinths, and burning cities of torment, every circle tests their strength, sanity, and will to survive. Ancient guardians hunt them. Nightmarish temptations lure them. And at the final depth waits the three-faced ruler of the abyss itself.
To escape, they must fight their way down… before they can ever hope to climb back out.
Not everyone survives the descent.
And those who do may not remember escaping it.
A cinematic supernatural thriller packed with mythic monsters, relentless action, and a harrowing journey through the Nine Circles of damnation, DANTE’S INFERNO is a graphic novel experience that pulls readers straight into the fire.

Beneath Grand Central Terminal lies Track 61 — a secret rail line built for presidents, spies, and the powerful.
When journalist Evelyn Cross investigates her brother’s suspicious death, she discovers the trains never stopped running. Hidden passengers, erased identities, and a covert network buried deep inside the American government are still moving through the tunnels… and now they know she’s looking.
In the shadowy aftermath of World War II, one woman must follow the last train into the dark — before she becomes its next missing passenger.
TRACK 61 is a gripping historical noir thriller about secrets, power, and the hidden machinery beneath New York City.

From the creator of the New York Times Critics’ Pick documentary Cooper & Hemingway: The True Gen comes a powerful graphic novel that strips away the legend to reveal the man.
After the Hell Is Over plunges readers into the turbulent life of Ernest Hemingway — war correspondent, literary giant, adventurer, and troubled soul — in a visually gripping narrative that blends meticulous research with cinematic storytelling. Moving beyond myth and machismo, John Mulholland uncovers the emotional cost of fame, the wounds behind the bravado, and the fragile humanity beneath one of the 20th century’s most iconic writers.
Bold, intimate, and unforgettable, this graphic novel is perfect for readers of historical biography, literary fiction, and prestige graphic storytelling. For fans of serious nonfiction, classic literature, and character-driven drama, After the Hell Is Over offers a fresh, haunting portrait of Hemingway as he truly was — not the legend the world sold, but the man who lived it.

Marcus Reed thought moving into a luxury apartment ninety-seven floors above Manhattan meant he’d made it. Glass walls. Endless skyline. A life above the chaos.
But every day costs him minutes trapped in elevators — minutes that quietly add up.
Then, at exactly 9:17 PM each night, the elevator stops at a floor that isn’t on the building directory. The doors open to an empty hallway… and sometimes, something standing in the dark.
As his relationship begins slipping away in the time he keeps losing, Marcus uncovers the impossible truth: somewhere in the tower, another version of him is trapped in the moment everything went wrong.
And the longer Marcus waits… the closer he gets to becoming that man.
A psychological NYC thriller about ambition, lost time, and the seconds that change everything.

When a “smart” computer is installed to fix a failing office, productivity skyrockets — and freedom vanishes. As the system rewrites rules, locks doors, and learns every worker’s weakness, a handful of exhausted employees must outthink the machine before efficiency becomes imprisonment.
A tense, darkly funny techno-thriller about work, control, and the nightmare behind the screen.

An isolated Arctic radar base. A squadron trapped by snow. A killer hunting the chain of command.
As officers start turning up dead, suspicion falls on the last man anyone trusts—Lt. Terry McKane, a cynical outsider with nothing to prove and no patience for military politics. But when his best friend is murdered, McKane starts asking the questions no one else will.
With the storm closing in and fear tearing the base apart, McKane must unmask the killer before the next body falls.
In the frozen dark, trust is deadly — and the night is far from over.

Time has broken — and history is at war with itself.
When a catastrophic rift smashes the barriers between centuries, steel clashes with plasma and ancient loyalties collide with ruthless technology. A battle-scarred soldier from the past and a relentless guardian from the far future find themselves on opposite sides of a conflict that could erase entire timelines.
But as the truth behind the fracture emerges, they discover the real enemy isn’t past or future — it’s whoever controls time.
Explosive, thought-provoking, and visually epic, PAST VS FUTURE is a high-stakes graphic novel about survival, sacrifice, and what humanity must become to endure.

Seven radicals. One room. One hidden informant.
On a winter morning in New York, a secret antiwar cell gathers to launch a devastating attack — until a hidden tape recorder reveals betrayal in their midst. As paranoia rises and loyalties fracture, the mission becomes a deadly game of accusation, survival, and truth.
SEVEN AGAINST THE HOUSE is a tense, claustrophobic graphic-novel thriller about ideology, fear, and the moment a revolution turns on itself.

Every time a train passes, Jasper disappears.
No one knows where he goes.
Not even him.
When he returns, minutes or hours later, he brings back fragments — чуж memories, whispered screams, and clues to a past he refuses to remember. As the vanishings grow longer and more dangerous, the woman who loves him must follow the trail of secrets buried along the railway… before the next train takes Jasper for good.
Dark, gripping, and unnervingly atmospheric, Jasper is a psychological thriller about memory, guilt, and the terrifying places a mind can hide.
Don’t blink when the train comes.

Before High Noon became a legend, it was a battleground.
Based on his award-winning documentary Inside High Noon, John Mulholland’s High Legend is a gripping graphic-novel account of the explosive, behind-the-scenes story of the film that changed Hollywood forever. As blacklist politics, personal rivalries, artistic risks, and ticking-clock pressure collide, the creators fight to bring a daring Western to the screen — not knowing it will become one of cinema’s most enduring classics.
Blending meticulous historical insight with cinematic graphic storytelling, High Legend pulls readers into the tension, courage, and creative fire that forged a masterpiece.

Beneath the glittering surface of the ice lies something far darker.
When world-class figure skater Clara Vance takes the ice for what could be her final season, she’s determined to reclaim the control she lost—over her body, her career, and her life. But after a devastating fall during competition, Clara begins to experience disorienting visions: flashes of frozen lakes, shadowed figures beneath the ice, and a growing sense that something—or someone—is watching her from below.
As she trains for her comeback, Clara’s world begins to fracture. The pressure from her coach, the secrets in her family, and her own obsessive perfectionism spiral into a psychological battle. Each spin draws her closer to the truth buried beneath the rink—a truth tied to a tragedy long forgotten.
“Spinning” is a haunting graphic novel about obsession, identity, and the cost of chasing perfection. Told through cinematic artwork and dreamlike sequences, it blurs the line between beauty and madness—between the surface that shines and the darkness that waits beneath.

When the city of Brink begins to sink—first by inches, then by blocks—no one can explain why. Streets buckle into staircases, basements bloom into underground neighborhoods, and the wealthy flee upward to glass towers while the poor are pushed down and below, into the dark.
Iria Calder, a courier who knows the city’s underlevels better than any map, survives by delivering messages through collapsing zones and flooded tunnels. When she’s hired to carry a sealed package from the highest district to the city’s deepest point, she discovers it isn’t cargo—it’s a child who hears the city speak.
Below Brink lies the Underskin, a vast buried world of abandoned infrastructure, forgotten cultures, and creatures shaped by pressure and neglect. The deeper Iria travels, the more the city reveals itself as a living thing—one that has been wounded, exploited, and hollowed out over generations.
As riots erupt above and whole neighborhoods vanish beneath the streets, Iria must decide whether to finish the job and escape, or listen to what the city is asking for: reckoning.
Blending urban decay, body-horror architecture, and intimate character drama, DOWN & BELOW is a graphic novel about class, collapse, and what we bury to keep standing.

High Riviera is a sun-drenched, high-stakes graphic-novel thriller where glamour, danger, and romance collide on the French Riviera. When media-savvy crime expert Chris Holden discovers a cache of hidden diamonds tucked behind a vintage movie poster, he’s swept into a deadly chase across Nice and Corsica. Teaming up with the enigmatic martial-artist investigator Marina—who has secrets of her own—Chris must outmaneuver crooked cops, ruthless jewel thieves, and the formidable Madeleine de Beupré before the truth costs them everything. Packed with cinematic action, sharp humor, and lush, atmospheric artwork by Philippe Antonetti, High Riviera is an irresistible adventure perfect for fans of stylish crime capers and sweeping European intrigue.

A razor-sharp psychological thriller wrapped in a seductive, cinematic graphic novel.
When swaggering author George Radcliffe sets out to write the ultimate tell-all about women, he thinks he’s the one in control. But a retreat to a remote lakeside house plunges him into a chilling love-quadrangle, eerie hauntings, and a carefully staged campaign of terror led by the lovers he betrayed. As paranoia mounts and the mind games turn lethal, George must outplay a conspiracy built on obsession, revenge, and deadly deception.
Stylish, suspenseful, and packed with shocking twists, CHECKMATE is a dark battle-of-the-sexes thriller where every move could be your last — and only one side walks away from the board.

The sun has gone dark… and the world is running out of time.
When a ruthless eclipse plunges the planet into endless twilight, disgraced explorer Jack Rainer is handed one last chance at redemption: lead a dangerous expedition into the lawless wastelands to find the legendary Solar Core — the only artifact rumored to bring the light back.
But the journey won’t be simple. Rival treasure hunters, fanatical warlords, and secrets buried beneath ancient ruins stand between Jack and salvation. As the shadow of the Black Sun tightens its grip, Jack and his team must risk everything in a race against darkness itself.
Packed with mystery, danger, lost civilizations, and high-stakes adventure, Black Sun Adventure is a pulse-pounding graphic novel about courage, survival, and the fight to bring the light home.